Welcome to Shadow Generations Expanded - Version 1.85!
This is a mod that aims to expand on mechanics that I felt went underutilised in the base game, extending levels with completely new segments, as well as a new set of Physics parameters to keep up the pacing of the game. While 3D is the main meat of this mod, 2D does get a bit of attention here too with some small additions here and there. A general list of additions to levels will follow:
Space Colony ARK
Act 1 features new segments involving Gravity Walls. A brand new Final Rush inspired section replaces the Missile QTE as well as all indoor segments receiving major overhauls.
Act 2 features tweaked level design to take advantage of the Gravity Cylinders.
Rail Canyon
Act 1 features new routes with rails to cut down on linear straightaways. Brand new segments are present throughout, putting heavy emphasis on Light Rails and the Ogre Trains.
Act 2 features tweaked level design to make the level more engaging. A completely overhauled section features more Rail Rings to stay above a Train ride down below.
Kingdom Valley
Act 1 features a plethora of new and redesigned segments to take advantage of all gimmicks that the level presents. The Mach Speed section receives a huge upgrade with you now actually running on the Waterfalls, as well as a music switch to "The Water".
Act 2 features some small tweaks to give the level 5% more sauce.
Sunset Heights
Act 1 features a plethora of redesigned segments throughout to take advantage of Trap Springs and Egg Tanks. The level has an extended ending featuring a new Doom Surf section, Death Egg Sentinels and more!
Act 2 has very small tweaks.
Chaos Island
Act 1 features more routes that are reached with Doom Morph as well as redesigned segments throughout. Fortress makes a guest appearance, being chased in a similar fashion to Sonic Frontiers!
Act 2 features some small tweaks to make the level more engaging as well as an extended ending featuring a Bridge The Gap reference.
Radical Highway
Act 1 features tweaked level design and new shortcuts to increase difficulty and engagement.
Act 2 features tweaked level design and brand new level design in the final third of the level to make it feel like a TRUE final level!
~SiB~ - Changed the collision of Kingdom Valley's Waterfall to allow it to be ran on
DoomGuyRiDEV - Ported Fortress as an object to the game
Mario Tainaka - Added new music to the game files to allow for new music cues within levels
MatiosDX - Provided a rough base for extending Chaos Island Act 2
angryzor - Creator of Shadow Generations DevTools, the tool used to create this mod
File Type: rom/7z
File Size: 628.61 MB
One-Click Install
HedgeModManager (Sonic X Shadow Generations)
I tested it with only this mod enabled on my PC, and it also gets stuck on an infinite loading screen; however, when I disable it, the game loads quickly
This issue is caused by you not owning the Tokyo DLC, which is required for the full mod to work correctly.
You can fix this by deleting the 'hedgehog' folder in the mod files but Chaos Island Act 1 WILL crash.
Doesn't boot at all on Steam Deck :( It's the only mod I have active too, not even any codes. Just sits on the blue spinny pre-title screen loading icon forever...
Last modified by AortaPlatinum @ 2026-10-28 10:59:20